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README.md
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README.md
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@ -85,10 +85,10 @@ These YAML representations of definitions show the properties available for each
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Note that every Playbill component definition can define the following properties:
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```yaml
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id: some-hypenated-id # defaults to a slugified version of the file name
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name: The Name of the Component # defaults to the file name
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description: A markdown-enabled description # defaults to a placeholder
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categories: # defaults to no categories
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id: an-id # defaults to a slugified version of the file name
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name: Component Name # defaults to the file name
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description: Markdown description # defaults to a placeholder
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categories: # defaults to no categories
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- list
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- of
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- categories
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@ -98,14 +98,14 @@ categories: # defaults to no categories
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```yaml
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$define: ability
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type: <ability type> # Default: action
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ap: 0 # AP cost to use this ability (default: 0)
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hp: 0 # HP cost to use this ability (default: 0)
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ep: 0 # EP cost to use this ability (default: 0)
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xp: 0 # XP cost to learn this ability (default: 1)
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damage: 0 # Damage dealt by this ability (default: 0)
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damageType: <damage type> # Type of damage dealt by this ability (default: phy)
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roll: <roll type> # Roll type for this ability (default: none)
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type: <ability type> # Defaults to action
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ap: 0 # AP cost to use this ability (default 0)
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hp: 0 # HP cost to use this ability (default 0)
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ep: 0 # EP cost to use this ability (default 0)
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xp: 0 # XP cost to learn this ability (default 1)
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damage: 0 # Damage dealt by this ability (default 0)
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damageType: <damage type> # Type of damage dealt by this ability (default phy)
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roll: <roll type> # Roll type for this ability (default none)
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```
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### Blueprint Definition
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@ -113,20 +113,20 @@ roll: <roll type> # Roll type for this ability (default: none)
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```yaml
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$define: blueprint
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species: species-id # ID of the species this blueprint is for
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items: # List of item IDs (default: empty)
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items: # List of item IDs (default empty)
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- item-id
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abilities: # List of ability IDs (default: empty)
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abilities: # List of ability IDs (default empty)
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- ability-id
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ap: 0 # Starting AP (default: 4)
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hp: 0 # Starting HP (default: 5)
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ep: 0 # Starting EP (default: 1)
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xp: 0 # Starting XP (default: 0)
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muscle: <prowess> # Starting muscle prowess (default: novice)
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focus: <prowess> # Starting focus prowess (default: novice)
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knowledge: <prowess> # Starting knowledge prowess (default: novice)
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charm: <prowess> # Starting charm prowess (default: novice)
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cunning: <prowess> # Starting cunning prowess (default: novice)
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spark: <prowess> # Starting spark prowess (default: novice)
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ap: 0 # Starting AP (default 4)
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hp: 0 # Starting HP (default 5)
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ep: 0 # Starting EP (default 1)
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xp: 0 # Starting XP (default 0)
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muscle: <prowess> # Starting muscle prowess (default novice)
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focus: <prowess> # Starting focus prowess (default novice)
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knowledge: <prowess> # Starting knowledge prowess (default novice)
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charm: <prowess> # Starting charm prowess (default novice)
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cunning: <prowess> # Starting cunning prowess (default novice)
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spark: <prowess> # Starting spark prowess (default novice)
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```
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### Item Definition
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