Update readme with schemas
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README.md
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README.md
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# Playbill Builder CLI
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This is a CLI tool for compiling YAML files into a validated Playbill for [Proscenium](https://proscenium.game)
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This is a CLI tool for compiling Markdown and YAML files into a validated Playbill for [Proscenium](https://proscenium.game)
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## Usage
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@ -9,22 +9,139 @@ Usage:
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muse [/path/to/binding.yaml] <options>
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Options:
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--check Only load and check the current binding and resources,
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but do not compile
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--write Write the output to a file. If not specified, outputs to stdout
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--outfile Specify the output file path [default: playbill.json]
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--verbose, -v Verbose output
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--help, -h Show this help message
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--check Only load and check the current binding and resources, but do not compile
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--outfile, -o Specify the output file path. If not specified, output to stdout
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--watch, -w Watch the directory for changes and recompile
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--renderer, -r Specify the output renderer. Options: json, html
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--help, -h Show this help message
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```
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## Binding File
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```yaml
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$binding: playbill # Required
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id: the-playbill-id # Required
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name: My Playbill # Required
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author: My Name # Required
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version: 0.0.1 # Required
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files: # Optional
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- "**/*.yaml"
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styles: # Optional
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- stylesheet.css
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terms: # Optional
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Some Term: Some Definition
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Another Term: Another Definition
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```
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## Definition Shapes
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These YAML representations of definitions show the properties available for each Playbill component.
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Note that every Playbill component definition can define the following properties:
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```yaml
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id: some-hypenated-id # default: slug-ified file name
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name: The Name of the Component # default: Name of the containing file
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description: A markdown-enabled description # default: Placeholder / empty
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categories: # default: No categories
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- list
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- of
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- categories
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```
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### Ability Definition
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```yaml
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$define: ability
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type: action | cue | trait
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ap: 0
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hp: 0
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ep: 0
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xp: 0
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damage: 0
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damageType: phy | arc
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roll: none | attack | fate | <any talent>
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```
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### Blueprint Definition
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```yaml
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$define: blueprint
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species: some-hypenated-id
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items:
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- item-id
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- item-id-two
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- item-id-three
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abilities:
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- ability-id
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- ability-id-two
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- ability-id-three
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ap: 0
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hp: 0
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ep: 0
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xp: 0
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muscle: novice | adept | master
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focus: novice | adept | master
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knowledge: novice | adept | master
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charm: novice | adept | master
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cunning: novice | adept | master
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spark: novice | adept | master
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```
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### Item Definition
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```yaml
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$define: item
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type: wielded | worn | trinket
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rarity: common | uncommon | rare | legendary
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affinity: none | attack | fate | <any talent>
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damage: 0
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damageType: phy | arc
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hands: 1 | 2 # Only for wielded items
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slot: headgear | outfit | gloves | boots | adornment | unique # Only for worn items
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```
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### Method Definition
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```yaml
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$define: method
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curator: Someone
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abilities:
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- [rank-1-ability-id-one, rank-1-ability-id-two]
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- [rank-2-ability-id-one]
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```
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### Resource Definition
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```yaml
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$define: resource
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type: text | image | table
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url: https://example.com/image.jpeg # Only for image resources
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data: <a 2-d array of strings> # Only for table resources
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```
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### Rule Definition
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```yaml
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$define: rule
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overrule: another-rule-id # Optional
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order: 0 # Optional
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```
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### Species Definition
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```yaml
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$define: species
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hands: 2
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abilities:
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- some-ability-id
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- another-ability-id
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ap: 0
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hp: 0
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ep: 0
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xp: 0
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muscle: novice | adept | master
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focus: novice | adept | master
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knowledge: novice | adept | master
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charm: novice | adept | master
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cunning: novice | adept | master
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spark: novice | adept | master
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```
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@ -17,18 +17,14 @@ import {
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import { z } from "zod";
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const Base = z.object({
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// Required -- defines the type of component
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$define: z.string(),
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});
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const Info = Base.extend({
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id: z.string(), // TODO: Validate ID shapes
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name: z.string().default("Unnamed Component"),
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description: z.string().default("No description provided"),
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categories: z.array(z.string()).default([]),
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});
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const AbilitySchema = Info.extend({
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const AbilitySchema = Base.extend({
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$define: z.literal("ability"),
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type: z.string().default("action"),
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ap: z.number().int().default(0),
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roll: z.string().default("none"),
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});
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const BlueprintSchema = Info.extend({
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const BlueprintSchema = Base.extend({
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$define: z.literal("blueprint"),
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species: z.string(),
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items: z.array(z.string()).default([]),
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terms: z.record(z.string(), z.string()),
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});
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const BaseItem = Info.extend({
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const BaseItem = Base.extend({
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$define: z.literal("item"),
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rarity: z.string().default("common"),
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affinity: z.string().default("none"),
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}),
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BaseItem.extend({
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type: z.literal("worn"),
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hands: z.number().int().default(1),
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slot: z.string().default("unique"),
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}),
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BaseItem.extend({
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type: z.literal("trinket"),
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}),
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]);
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const MethodSchema = Info.extend({
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const MethodSchema = Base.extend({
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$define: z.literal("method"),
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curator: z.string().default("Someone"),
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abilities: z.array(z.array(z.string())).default([]),
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});
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const ResourceSchema = z.discriminatedUnion("type", [
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Info.extend({
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Base.extend({
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$define: z.literal("resource"),
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type: z.literal("text"),
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}),
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Info.extend({
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Base.extend({
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$define: z.literal("resource"),
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type: z.literal("image"),
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url: z.string(),
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}),
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Info.extend({
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Base.extend({
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$define: z.literal("resource"),
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type: z.literal("table"),
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data: z.array(z.array(z.string())),
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}),
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]);
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const RuleSchema = Info.extend({
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const RuleSchema = Base.extend({
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$define: z.literal("rule"),
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overrule: z.nullable(z.string()).default(null),
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order: z.number().int().default(Number.POSITIVE_INFINITY),
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});
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const SpeciesSchema = Info.extend({
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const SpeciesSchema = Base.extend({
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$define: z.literal("species"),
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hands: z.number().int().default(2),
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abilities: z.array(z.string()).default([]),
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